Mythic Magazine Compilation 1

Mythic Magazine Compilation 1

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Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.

This compilation collects the first six issues, volumes 1-6, into a single book. Articles include:

  • Removing Ambiguity From Ambiguous Events: A discussion about how to get more out of the Ambiguous Event entry on the Event Focus Table.
  • Behavior Checks Simplified: A new version of the Behavior Check system from Mythic Variations II that's slimmer and faster.
  • Making The Most Of Altered Scenes: Tips and suggestions for creating Altered Scenes in Mythic, with the new Scene Adjustment Table for a random twist.
  • Randomized Location Crafting: A complete reworking of The Location Crafter system providing an option for generating Regions completely randomly without preparing Lists ahead of time.
  • Using Mythic With Published Adventures: A guide for going solo in published adventures and modules using Mythic.
  • Random Dungeon Crawl Generation: A continuation of last month's article on randomizing The Location Crafter, take it a step further and deeper with a randomized system focused on generating a classic dungeon crawl.
  • Getting Prepared For A Solo Adventure: Tips and suggestions to make your solo sessions fun and efficient. Plus, a collection of forms from Mythic and The Adventure Crafter so you have them all in one convenient location.
  • Mythic & Crafter Flowcharts: By popular demand, a host of Mythic and Crafter rules mechanics presented in easy to follow flowchart form to make your solo play faster and easier.
  • Combining Mythic With The Adventure Crafter: Expanding on the rules presented in The Adventure Crafter, this article gives additional tips and rules for making the two systems work together more smoothly.
  • Generating Dark Woods And Wild Places: A new specialized Region for use with the randomized Location Crafter rules from issue #2, this Region presents Woods: Dark, Ancient, and Horror.
  • Creating Mystery Adventures: Create genuine mysteries in Mythic with this approach that serves as an overlay to standard Mythic play, guiding your Adventure through a path requiring you to uncover Clues and Suspects to solve a Mystery.
  • Use Mythic To Learn A New RPG: Tips and suggestions on how to combine Mythic with an RPG you are unfamiliar with, to use Fate Questions to help you learn the game as you play it.

You'll also find collected the welcome letters from each issue, and the cover art.